Research Lab
Research Lab
Experimental materials that may become LIM principles only after research and validation.
Research statuses
Materials move through stages. Nothing here is auto-promoted to Validated.
Idea
Research
Prototype
Experiment
Validated
Integrated into LIM
ChapterResearch
Manifesto
Design for Humans. Not for Viewports.
LIM treats the interface as a system of human interaction with the digital environment — not as a set of breakpoints alone.
Knowledge cycle:
- Observation
- Question
- Literature Review
- Hypothesis
- Prototype
- Experiment
- Validation
- LIM Principle
- Reference Pattern
- Interface Library
ChapterResearch
Whitepaper
Scaffold for the LIM whitepaper. Sections will deepen as literature review and experiments progress.
- Why LIM appeared
- Limits of Responsive Design
- Why the viewport is not the human
- Human Reach
- Behavioral Equivalence
- Attention Zone Activation
- Sensor Driven UX
- Environmental Awareness
- Haptic Language
- LIM Principles
- Practical application
- Research roadmap
ChapterIdea
Principles
Preliminary axioms. All remain provisional until confirmed by research.
- Design for Humans, not for Viewports.
- Space communicates before decoration.
- Motion explains, never distracts.
- Interfaces adapt to intent, not only dimensions.
- Interaction should feel native to the current input method.
- Feedback is multisensory but never mandatory.
- Hierarchy emerges from relationships, not ornament.
- Technology serves perception, not spectacle.
ChapterResearch
Research Framework
Every idea follows the same path before it can enter official LIM documentation.
- Observation
- Question
- Literature Review
- Hypothesis
- Prototype
- Experiment
- Validation
- Recommendation
- LIM Principle
- Reference Pattern
- Interface Library
ChapterResearch
Terminology
- Behavioral Equivalence
- Поведенческая эквивалентность — same intent, input-native behaviors.
- Human Reach
- Зоны естественной досягаемости — comfort zones of the hand and thumb.
- Attention Zone Activation
- Активация зоны внимания — touch analogue of hover preview.
- Input Native Design
- Нативное проектирование взаимодействия — contracts per modality.
- Environmental Awareness
- Контекст окружающей среды — light, time, orientation as context.
- Sensor Driven UX
- UX with progressive device capabilities — never required.
- Haptic Confirmation
- Тактильное подтверждение состояния — semantic, not decorative.
- Spatial Feedback
- Пространственная обратная связь.
- Reading Rail
- Индикатор чтения for long chapters.
- LIM
- Layered Interface Method / Логика Интерфейсных Моделей.
ChapterIdea
Roadmap
- Methodology scaffold
- Collect scientific research
- Form hypotheses
- Prototyping
- User experiments
- Validation
- Reference patterns
- Interface Library
- SDK / Framework
ГлаваResearch
Манифест
Проектируйте для людей. Не для вьюпортов.
LIM рассматривает интерфейс как систему взаимодействия человека с цифровой средой — не только как набор брейкпоинтов.
Цикл развития знаний:
- Observation
- Question
- Literature Review
- Hypothesis
- Prototype
- Experiment
- Validation
- LIM Principle
- Reference Pattern
- Interface Library
ГлаваResearch
Whitepaper
Каркас whitepaper LIM. Разделы будут углубляться по мере обзора литературы и экспериментов.
- Почему появился LIM
- Ограничения Responsive Design
- Почему Viewport — не человек
- Human Reach
- Behavioral Equivalence
- Attention Zone Activation
- Sensor Driven UX
- Environmental Awareness
- Haptic Language
- LIM Principles
- Практическое применение
- Roadmap исследований
ГлаваIdea
Принципы
Предварительные аксиомы. Все считаются предварительными до подтверждения исследованиями.
- Design for Humans, not for Viewports.
- Space communicates before decoration.
- Motion explains, never distracts.
- Interfaces adapt to intent, not only dimensions.
- Interaction should feel native to the current input method.
- Feedback is multisensory but never mandatory.
- Hierarchy emerges from relationships, not ornament.
- Technology serves perception, not spectacle.
ГлаваResearch
Исследовательский каркас
Каждая идея проходит одинаковый путь, прежде чем попасть в официальную документацию LIM.
- Observation
- Question
- Literature Review
- Hypothesis
- Prototype
- Experiment
- Validation
- Recommendation
- LIM Principle
- Reference Pattern
- Interface Library
ГлаваResearch
Терминология
- Behavioral Equivalence
- Поведенческая эквивалентность
- Human Reach
- Зоны естественной досягаемости
- Attention Zone Activation
- Активация зоны внимания
- Input Native Design
- Нативное проектирование взаимодействия
- Environmental Awareness
- Контекст окружающей среды
- Sensor Driven UX
- UX с использованием возможностей устройства
- Haptic Confirmation
- Тактильное подтверждение состояния
- Spatial Feedback
- Пространственная обратная связь
- Reading Rail
- Индикатор чтения
- LIM
- Layered Interface Method / Логика Интерфейсных Моделей
ГлаваIdea
Дорожная карта
- Каркас методологии
- Сбор научных исследований
- Формирование гипотез
- Прототипирование
- Пользовательские эксперименты
- Валидация
- Эталонные паттерны
- Interface Library
- SDK / Framework
Research topics
Each card will grow into a full study. Today: short descriptions only.
Research01
Human Reach
Natural reach zones for hands and thumbs across devices.
Research02
Attention Zone
Touch-native preview region as an alternative to hover.
Research03
Behavioral Equivalence
Same user intent expressed through input-native behaviors.
Idea04
Environmental Awareness
Light, time, and orientation as calm contextual signals.
Idea05
Sensor Driven UX
Progressive sensors that never block the core experience.
Research06
Haptic Confirmation
Semantic tactile feedback tied to state, not decoration.
Research07
Reading Rail
Chapter reading progress without competing with content.
Research08
Input Native Design
Component contracts for mouse, touch, keyboard, and pen.